![]() NEW RELEASE: Super Mario World Widescreen (SNES) is now available for download! Explore the new expanded adventure, natively enhanced to work with modern screens. ![]() ![]() bsnes also allows many other SNES games to run in widescreen as well, though not to the same level of tailored perfection as we’re seeing here (as you can see in the comparison screenshot above, simply running SMW in bsnes has some framing issues). You’ll have to find that…elsewhere.Īnd secondly, you’ll also need to download the emulator bsnes_hd, since the only way SMWW was made possible was because bsnes_hd allowed Vilela to increase the game’s horizontal resolution by 96 pixels, from 256×224 to 352×224. Firstly, the download link is just for SMWW, and doesn’t contain a ROM of Super Mario World itself. It’s available here, but before you go rushing to download it, there’s some stuff you need to know. While standard 16:9 and 16:10 monitor resolutions are supported, Vilela is also working on some other, funkier aspect ratios, like 2:1 and even 21:9 for anyone with an ultrawide monitor. It depends more on the ad than on the video it's connected to: some ads consistently load on the first or second try, whereas other ads consistently take half a dozen clicks or more on the Play icon in the middle of the ad's poster image.Crucially SMWW keeps the game’s original 8:7 pixel aspect ratio, meaning that no matter how wide you stretch the display, “the screen you will see is like how would you see on a real TV screen connected to the SNES, except expanded to the widescreen resolution!” Left: playing SMW using a regular widescreen mod | Right: playing SMW on this custom widescreen release (Screenshot: Kotaku) I know you didn't intentionally rickroll me because the video title is "Did Nintendo download a Mario ROM and sell it back to us? - Here's A Thing", but I've been noticing that somehow my Firefox browser is having a hard time loading some YouTube ads lately. When I clicked the video, I heard "Did you know that the ROM matches", until I realized that it was "Did you know that the wrong mattress" from a 3 minute and 41 second advertisement for Purple Mattress Protector, which keeps pausing on its own when it fails to start. Game Pak and then wrapped it in an iNES header the same way anyone else would. It's just as likely that Nintendo dumped an authentic Super Mario Bros. It's been known for a while that Virtual Console uses the iNES container invented by the warez scene. Hence, I don't see how this is hilarious or hypocritical. They're not exactly a "stupid" company given their size and stature. In other words: if they did use a ROM they found off the Internet, Legal knows the above, thus they're in the clear either way. commercial release) through their Legal team for verification that everything was done by the book, you'd be kidding yourself. If you think Nintendo doesn't run tons of their processes (esp. Marat's speculative statement, re: the head being detached from the body, is certainly a valid point (the bigger the company, the more likely this happens), but again, you can't just assume that's the case - you have to prove it, and there's no actual way to prove it in this case. NES header on the front of it (maybe for ease of use of testing). bin they had laying around (we know for a fact they have an archive of all their game development details, which certainly includes source code) and stuck a. ![]() They may have dumped a cartridge themselves, or used a. There is absolutely no way to prove in a court of law that Nintendo "downloaded a ROM from the Internet" and used it in their product. Anything (commercial or open-source) can use the format it's essentially public domain. NES file format (specifically, it's a 16-byte header) is public, invented by Marat Fayzullin, as the video discusses. ![]()
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